The awe system is a key mechanic of our game. Every relic
has a set amount of awe. When guests pass this relic that awe is transferred to
them. Once a guest has acquired enough awe they will be so impressed that they will
want to donate money. Therefore, making sure that you have the best possible
arrangement of relics is important.
A large chunk of the game’s tactics comes from the placement
of relics so we needed a way to visualise this system to the player. When a player places a relic, bars appear from the ground that
correspond to each theme. When the player moves the relic they can see how the
relic’s individual awe will impact the surrounding environment.
By using this information, players can take advantage of large awe spikes by placing donation stands nearby. This system also works for information stands, which act as awe
multipliers to existing relics:
Awe can also be taken away, as shown by a randomly generated burglar below:
|
An unplanned burglary during our gif making |