Friday 13 February 2015

Dev Log Update: Thieves and Auctions

This Week:

A lot of attention has been paid to the thief and security system this week! Before, the player could only hire security guards who could only catch thieves if they were in the act of stealing. Now, security guards fight thieves who are running away and the player can buy cameras to help patrol the museum.

Placeholder Fight Animations
Thieves now come into the museum disguised as a guest, so you need cameras to highlight thieves from guests. Once a thief is highlighted, it's fair game for any security guard to fight and arrest them. However, cameras only have a percentage chance of spotting the thief, and they need to be in the radius of the camera. 



In terms of the thieves themselves: before this week the player would encounter ceiling thieves and ground thieves. Ground thieves could steal donation boxes and ceiling thieves could steal relics. This has completely changed. Now, thieves come and go based on a scale which takes into account things like your museum rating, how many epics you have and how much money you have. The higher the scale, the stronger and smarter the thieves who enter your museum become. At Tier 1, thieves have a high percentage of being spotted by cameras and a low percentage of winning a fight against a guard. By Tier 3, not only do they have better chances of not being detected and winning fights but they can also call in the ceiling thieves to steal the relics for them. So now you will only get ceiling thieves if they've been called in by a thief on the ground. 

Ceiling Thief Position Will Be Fixed Soon

This not only makes the thief system more interesting but the difficulty of thieves also scales with the player. When your park isn't doing well and money is low, thieves can't completely destroy everything you've worked for, but when times are good and you have shiny epic relics littered across your museum, you're going to attract the attention of some seriously professional thieves... 

In addition to the thief system, we've also overhauled the black market. The black market is now an auction where players can bid against other AI museums for relics. This changes the black market from a simple shop that appears each month to a tense bid-off where you can grab a bargain or grossly overspend.



We've also made minor improvements to UI and telegraphing things to the player. For example, now when you hire a security guard you can already see the areas you have patrolled before you place the guard (you can also see this when you set the patrol for the guard). 



We've also been working on the relics and have a nice tar pit with moving tar:


What's Next:

  • Stall Price System
  • Guest Decision System

In Other News:

Check out our first dev vlog here! Should be coming every Monday!
We were mentioned in Softpedia! Check it out here!

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