Friday 6 March 2015

Dev Log Update: UI and Bug Fixes

This week we’ve continued work on the Alpha 2 feedback and started to make improvements to the UI.

The UI will look a lot different by the time the next alpha rolls along. We’ve taken feedback on board and we’re trying to streamline the UI while also giving players more tools to get a deeper understanding of their museum.

As an example, the bar at the top of the screen will be replaced with a pocket watch that tells the month and year, as well as being able to pause, play and speed up time.


We’ve also overhauled all of the buttons and icons (making sure to add a proper close button this time around) and so far we’re happy with the results. However, it’s important to note that the UI will always be an evolving process throughout the development of Museum Tycoon.


We’re still working through our alpha bug list and have fixed a lot of issues including how guests react to donation stands and food stands, making paths more satisfying to build, how thieves steal relics, bugs with the research and explorer den and more. The crash bug that occurred at the start of the tutorial has now also been fixed.

In addition to all of this, we’ve been working on a new game mechanic that will hopefully be at a good stage to show next week, it’s something that you guys have been asking for and we think it’s going to improve game significantly.

Next Week:

  • Continuing work on the UI
  • Continuing work on the Fix List
  • Finishing the relics for History Before History Theme

In Other News: 


YouTuber "Our Alex" has made a really informative let’s play of the game which gets down into the nitty gritty of how the game works, it’s a good watch if you haven’t had a chance to play the game yet.

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