Friday, 16 January 2015

Poop Animations

This is something we implemented a while ago but haven't really shown. Guests have unique animations that are triggered by their needs. If they are thirsty they will hold their head, if they are hungry they will rub their stomach and if they need the toilet they will clutch their bowels.

What we've added (which we think is quite neat) is that these animations slowly tween into their full state depending on the severity of the need. So if a guest is at 30 need for toilet, his animation is less intense than if his toilet was at 0. It's a subtle difference, but when museums are busy it helps differentiate guests and make them look unique.


Toilet need at 30

Toilet need at 0

This tween is implemented with every guest need animation in the game. These animations also help with gameplay: if you see a part of your museum where everybody needs the toilet you know you've found a gap in your loo coverage.

In Other News:

  • More memory leaks found and plugged. Hopefully no more random crashes!
  • Finally got round to making a placeholder Janitor icon.
  • Getting everything ready for the first alpha test! Will have a post on this within the next few hours. 

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