Friday, 3 April 2015

Dev Log Update: New Fakes, Relics and Improvements

We've spent a lot of this week working on more models for the next build. A fake that we've been wanting to implement for a long time is the DinoBot. On the surface, the DinoBot is a fake disguised as a basic dinosaur skeleton. However, when it spots a thief, it has a small percentage chance of firing a rocket into the air and destroying the thief. We want more fakes to have important uses such as the DinoBot. (The GIF version is overpowered to show you how it works)

We've removed the floor to improve the GIF

We've also been working on filling out the skeleton roster of the History Before History theme. We've been saving the skeletons until last and, now that they're in, they really complete the theme and make a museum look great.

















On a more technical side, we've also spent a lot of time refining and polishing the game. For example, we now have a tooltip system that describes buttons when hovered over.



We've also made many more improvements such as adding placeholder animations for the tour guides, being able to reset and cancel a tour's path, UI improvements and a complete revamp of the research system to allow us to implement the save/load system with ease.

Next Week:

  • Continuing work on relics and fakes
  • Continuing polish and bug fixing

In Other News:

Due to the bank holiday next Monday we will be recording and releasing the next dev update video on Tuesday. 



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