Tuesday 16 December 2014

Awe System

The awe system is a key mechanic of our game. Every relic has a set amount of awe. When guests pass this relic that awe is transferred to them. Once a guest has acquired enough awe they will be so impressed that they will want to donate money. Therefore, making sure that you have the best possible arrangement of relics is important. 

A large chunk of the game’s tactics comes from the placement of relics so we needed a way to visualise this system to the player. When a player places a relic, bars appear from the ground that correspond to each theme. When the player moves the relic they can see how the relic’s individual awe will impact the surrounding environment.


By using this information, players can take advantage of large awe spikes by placing donation stands nearby. This system also works for information stands, which act as awe multipliers to existing relics:


Awe can also be taken away, as shown by a randomly generated burglar below:

An unplanned burglary during our gif making


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