Friday 12 December 2014

Guest UI

Guest UI

This week we’ve implemented the first iteration of the Guest UI. It may look rough and ready now but this UI displays the key information about a guest. 

Guests get hungry, thirsty and bored and it’s important to know where the bottlenecks are in your museum. We will be adding global info-graphics later down the line but for now it’s good to see how an individual guest is feeling. There’s also an inventory system in place that shows what the guest has bought and if they have any used items (litter mechanics coming soon).

 We’re also making a thought-bubble system: guests will chirp up when they’re hungry or need the toilet but will also think about whether or not that relic looks suspiciously cardboard-like.

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