Thursday 22 January 2015

Crate Smashing!

We've been working on a new animation for opening relic crates. We wanted to add some mystery and excitement to opening a new relic so we've juiced up the crate mechanic.



As you can see, this is a big improvement over what was there previously (there was nothing there previously) and we've tried to channel our Crash-Bandicoot-Stuff-Flying-At-The-Screen-Experiences to make this the best animation we can.

In Other News:
Still working hard to improve the game from the pre-alpha feedback
Will be starting work on a major mechanic (The Event System) tomorrow

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