Friday 23 January 2015

The Event System

We’ve been working on one of the most important systems in the game today: the event system. With the event system, the gameplay drastically becomes more varied and interesting for each player. On the same level, one player might end up taking deals from the mafia and striking it rich, while another player might spend most of his time seeking out valuable relics for a famous explorer, while an entirely different player might be battling an army of inspectors after refusing to take a bribe from the mayor. The event system gives players random side objectives that they can choose to accept or ignore, with both having branching consequences.

The Event System Starting To Take Shape

For example, a mob boss might want you to stash a safe full of money for a few months. He will pay you $5000 if you manage to keep it secure. However, when you discover that you can sell the safe for $10,000 a tough choice presents itself. Is antagonising the mafia boss worth $10,000? If you chose ‘yes’, you might be faced with a horde of thieves raiding your museum wanting to recoup their boss’s losses.

Another example might be the museum board calling for the discovery of a specific relic, with a hefty prize given to the first to find it. So instead of finishing off that fossil collection you’ve been working on, your game plan might now change to finding that relic and claiming the prize.

We will be spending a lot of time with this system to ensure that it can feel as unique to each player as possible and never feel like your running the same mission twice. There will already be a wealth of missions in place for when we launch the next alpha.

In Other News:

  • We've been working on the voice-over script that we hope to send out to some special people very soon!
  • Polished and tweaked the box opening animation from yesterday. 


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