This week we’ve continued work on the Alpha 2 feedback and
started to make improvements to the UI.
The UI will look a lot different by the time the next alpha
rolls along. We’ve taken feedback on board and we’re trying to streamline the
UI while also giving players more tools to get a deeper understanding of their
museum.
As an example, the bar at the top of the screen will be replaced
with a pocket watch that tells the month and year, as well as being able to
pause, play and speed up time.
We’ve also overhauled all of the buttons and icons (making
sure to add a proper close button this time around) and so far we’re happy with
the results. However, it’s important to note that the UI will always be an
evolving process throughout the development of Museum Tycoon.
We’re still working through our alpha bug list and have
fixed a lot of issues including how guests react to donation stands and food
stands, making paths more satisfying to build, how thieves steal relics, bugs
with the research and explorer den and more. The crash bug that occurred at the
start of the tutorial has now also been fixed.
In addition to all of this, we’ve been working on a new game
mechanic that will hopefully be at a good stage to show next week, it’s
something that you guys have been asking for and we think it’s going to improve
game significantly.
Next Week:
- Continuing work on the UI
- Continuing work on the Fix List
- Finishing the relics for History Before History Theme
In Other News:
YouTuber "Our Alex" has made a really informative let’s play of the game which
gets down into the nitty gritty of how the game works, it’s a good watch if you
haven’t had a chance to play the game yet.
No comments:
Post a Comment